Gaming

League of Legends shares Quick Gameplay Thoughts: Jungle Accessibility

League of Legends has carried out changes to Jungle Accessibility in the game to make it easier for jungle players across all levels of gameplay

Riot Games recently shared its gameplay thoughts about League of Legends’ Jungle Accessibility. One of the longer-term goals for the developer is to increase position preference for the jungle in lower MMR.

Jungle Accessibility in League of Legends

Riot plans to address the aforementioned issue from a few angles. These measures are expected to reduce some of the esoteric optimizations and help onboard newer players to the role.

With the current shorter jungle timers, the pace of farming and ganking has gone up considerably. This makes every misstep a major setback for both the jungler and their team.

  • Jungle Monster Base Attack Damage reduced across many camps
  • Jungle Monster Attack Damage scaling reduced across many camps
  • Camp Respawn Timer: Increased from 2 minutes to 2 minutes 15 seconds
  • Camp “bright’ warning timer: Reduced from 15 seconds to 10 seconds
  • Jungle Gold from non-buff Camps: Increased by approximately 5%

Wider viable champ pool

The League of Legends developer thinks of having less reliance on having a perfect AOE clearing kit or the right CC tools. This will enable having Scuttle dominance open up viability to a few more champs.

  • Smite (along with crowd control) will break the Scuttle Crab’s shield before applying damage
  • Omnivamp on jungle items: Increased from 10% to 8%
  • Smite Percent Max Health Healing: Increased from 10% to 15%

Reduced snowball in Jungle Accessibility

Another factor causing stress and heightened influence over the game outcome is how hard the jungle position can snowball. Riot plans to reduce this, making the position easier to break into and more enjoyable for League of Legends players.

  • Reintroducing comeback XP: Large monsters grant 50 XP per level you are below the average level of the game minus 1. This is if the average level is 7, you get comeback XP at level 5 and below.
  • Smite Damage to Monsters: 390-1000 (based on levels) increased 500 at base, 1000 after Smite quest completion.
Anwesh Koley

Anwesh has been a journalist for more than a decade and has worked across myriad sectors ranging from automotive, power, energy, finance, and SMEs. He is currently responsible for churning out relevant and exciting content for Ultimate Battle News.

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