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Call of Duty: Warzone gets patch updates with new features, glitch fixes

Call of Duty: Warzone’s latest patch brings in more weapon changes, DMR-14 nerfs and addresses a key infinite glitch

Raven Software has announced that a new game settings update for Call of Duty: Warzone, which features more weapon changes, including to the DMR, and is currently live. The updates include details of nerfs for the Mac-10, DMR 14, Type 63 and burst pistols. The update also includes a fix for the infinite Stim glitch in the game.

Addressing glitches

Aiding the ease of gamers is a fix to the prevalent infinite Stim glitch that allows players to gain infinite use of the strategic equipment Stim, which quickly regenerates health, merely by dropping their weapon while cooking a grenade. This simple activation process resulted in the glitch being easily repeatable, so anyone who wanted to could use it with no problem. With the new patch however, the glitch should not crop again as of now.

Added features for weapons

The patch also introduces another round of nerfs for some of the rifles that have been widely used in Warzone for the last several weeks. Yet again, the biggest target for nerfs was the DMR-14, which survived last week’s hits and managed to remain the best gun in the game without much trouble. In this patch, Raven took a heavier hand with the gun, reducing its damage by a large margin over longer ranges and making its recoil even more unforgiving.

The patch also received nerfs the Type 63, which received a few adjustments in last week’s update as well. The Type 63 is essentially the DMR-14’s younger version, so reductions were carried out to its damage at range, just to be sure that it couldn’t easily replace the other rifle in the meta.

New patch specifications

Blueprints:

Gallantry mac 10
All stats updated to match base Mac-10

Weapons:

DMR-14

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 55 damage before/48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased
    • Increased moderately for second and third bullet
    • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
    • Headshot now does less damage after 750 units
    • Lower torso reduced from 1.1 to 1.01

Type 63

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

Burst Pistol

  • Max damage reduced from 45 to 40

Attachments:

DMR-14

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip
    • Vertical recoil reduction decreased from 35% to 25%
    • Horizontal recoil reduction increased from 35% to 30%

Type 63

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip
    • Vertical recoil reduction decreased from 45% to 30%
    • Horizontal recoil reduction decreased from 45% to 40%

Burst Pistol

  • Akimbo
    • All location damage multipliers set to 1

Tactical Equipment

Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

Seasonal Challenges fixed to appear/track as intended

Anwesh Koley

Anwesh has been a journalist for more than a decade and has worked across myriad sectors ranging from automotive, power, energy, finance, and SMEs. He is currently responsible for churning out relevant and exciting content for Ultimate Battle News.

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