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CS:GO update adds 2020 RMR team stickers, shorthand income, technical timeouts among many other introductions
The latest CS:GO update introduces players to Regional Major Ranking (RMR) Stickers for 2020 circuit. These stickers will be provided to teams who have made it to the ESL One Rio Major qualifiers on the basis of their accumulated points across qualifying tournaments.
Additionally, Valve will reset the leaderboard RMR standings for CS:GO 2021 and the teams which held Legend credentials in the previous versions of the Major will proceed to the New Year rankings circuit with 600 points.
Today we’re shipping 2020 RMR team stickers, available now in Legends, Contenders, and Challengers capsules. We also have updates on 2021 RMR events and coaching: https://t.co/d7aOajgapF pic.twitter.com/QdOypVTQzI
— CS:GO (@CSGO) January 27, 2021
Spearheading the economic alterations in the latest version would be the Wingman & Competitive ranked games, which will now come with a $1000 award for all team members with one player deficit, for three successive rounds.
If a player disconnects from either team, a timeout will be immediately applied. As soon as the player rejoins, the game shall resume despite the timeout phase still remaining. The Elyson map has also undergone changes and gamers can discover these in the patch notes for the latest version.
Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.
In Competitive and Wingman, if a team has fewer players than the opposing team for three or more consecutive rounds in the half, each of the team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where players are kicked.
In Competitive and Wingman, each team has a single two minute technical timeout that will be automatically initiated the first time a teammate disconnects.
The timeout will end early if the teammate abandons or reconnects to the match. Pinging now displays the name of the pinged location
Client convar added to control automatic parachute response.
Players can set cl_parachute_autodeploy 0 to disable automatic parachute activation.
Grenades now bounce more predictably off the artwork and painting.
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